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What makes TTR TTR? - Printable Version

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RE: What makes TTR TTR? - w00p - 08-27-2005 11:19 PM

No, is there something good about using 5 contradiciting smileys after one sentence?
Tongue


RE: RE: RE: What makes TTR TTR? - Snake - 08-28-2005 12:37 AM

joeb Wrote:uhm, is there something good about ET? :eek::con::roll::wtf:Wink

lol, ET is just pure fun IMHO, because of flamethrowers, airstrikes, mortars, rocket launchers, mines, spies, and the secondary objectives (command posts and whatnot). So yes, ET is great if u can look past the arcade feel of it. Tongue


RE: RE: RE: RE: What makes TTR TTR? - shift - 08-28-2005 01:37 AM

Snake Wrote:So yes, ET is great if u can look past the arcade feel of it. Tongue
That\'s a huge IF, IF you ask me :lol:


RE: What makes TTR TTR? - LivingTarget - 08-28-2005 01:53 AM

Oh and definitly give us a mini map on which objectives show up, we need that for new players. I got a kick of walking hours through maps, but on some you really can get lost big time. Imagine merderet or St.Lo and you know what i am talking about.


RE: What makes TTR TTR? - =D.C.L.I=TuRb0jUg3nD - 08-28-2005 06:33 PM

Oh yeah. Took me ages to make heads or tails of St. Lo!


RE: What makes TTR TTR? - Smithcraft - 08-29-2005 04:45 AM

Same here!

SC


RE: What makes TTR TTR? - tomcat ha - 08-29-2005 07:08 PM

Still can get lost in st lo or in merderet and even the merkers mines occaisionally


RE: What makes TTR TTR? - w00p - 08-29-2005 10:10 PM

st. lo isn\'t that big at all once you know it, just loads of dead end interiors that try to confuse you...


RE: What makes TTR TTR? - //hugo//:: - 08-30-2005 11:33 AM

Mines would be nice!!!!
I just remembered Spy vs Spy - Artic Antics or smthing, it was loads of fun, and of course Inf 2.9 claymores.


RE: What makes TTR TTR? - The_Punisher - 08-30-2005 12:06 PM

I\'d go for a minimap, but not one that showed where you are.

Make it look like a piece of paper and have all the map on it.