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Favorite 3 maps - Printable Version +- [ghc]Games Forums (http://forums.ghc-games.com) +-- Forum: TTR General Forums (/forumdisplay.php?fid=1) +--- Forum: General Discussions (/forumdisplay.php?fid=5) +--- Thread: Favorite 3 maps (/showthread.php?tid=923) |
RE: Favorite 3 maps - Reno - 02-13-2007 06:38 PM Also, on a totally unrelated note, let\'s play a little game: Guess that level! ![]() Winner gets a cookie! RE: Favorite 3 maps - Big-Al - 02-13-2007 11:06 PM my guess goes to Das B00t RE: Favorite 3 maps - tomcat ha - 02-13-2007 11:39 PM name of the level is guesslevelwq5 and it must be b00t. RE: Favorite 3 maps - Gego - 02-14-2007 01:41 AM Brindisi! Brindisi! ![]() RE: Favorite 3 maps - Reno - 02-14-2007 04:19 AM Al\'s first and wins the cookie! Yeah, that\'s boot. It\'s pretty much done geometry wise other than small detailings, and it\'s starting to get textured now ![]() Gego: when you say Brindisi, you mean that choice between brindisi and brindisi2, or did you just fail the map-guess really, really hard? ![]() RE: Favorite 3 maps - Big-Al - 02-14-2007 05:23 AM umm... will your true form shadowing be in it? RE: Favorite 3 maps - Reno - 02-14-2007 06:11 AM While i\'m not sure what lighting will be in it for the final, for the gameplay testing we\'ll probably just op for your traditional lightmapping and the like. RE: Favorite 3 maps - Gego - 02-14-2007 09:10 AM Brindisi2 will be good ![]() RE: Favorite 3 maps - The_Punisher - 02-14-2007 10:29 AM One of the things I thought about all the maps was that everything should have been enterable. If it\'s in the map, it needs doors, windows and a real floor plan. But to counter this, make bullet penetration a reality. You can shoot out a window, but becareful, you will not be invulnerable hiding behind a wall. RE: Favorite 3 maps - Reno - 02-14-2007 02:14 PM We\'ve actually been talking quite a lot about doing destructable buildings, etc, etc. And we\'re not going for it right now, but may test the gameplay with it later on. One of the primary concerns Rob and the others had about it is if you make it too easily destructable, then people could do stuff like drop a building so it cannot be captured, etc. So we really need to consider gameplay details if we talk it all the way. As for simple bullet-through-wall penetration, that\'s quite possible, though i\'d really want to get as much data on that as possible(different calibers against different materials) so we could calibrate the ballistics of it. I\'d prefer to not see a .45 round go through a solid concrete wall for instance XD I do agree about the floor plans though, if at all possible, we\'d like to make ever location in the game(in referrance to towns, houses, facilities, etc) feel like it\'s been used and people live there. |