Never can start too soon. I always liked the UT99 menu for selecting mods mutators etc. I hope TTR:T will have a similair menu as ut99 has.
why would ttr:t need such menus?
Well i thought that they were user friendly
i prefer the menu system use in most games that can be navigated with the keyboard as well as the mouse
Well, having played around with the Torque editor, I can tell you that there are unlimited possibilities for the menu.