01-21-2005, 11:48 AM
Ok, so I was going through my head while in the car, late for school:
Soldiers on the battlefield, while in action, are being shot at, shooting and (usually) facing harsh conditions (even before battle). So, that would mean not every soldier is a calm and controlled killing machine. Some will get a \"near hightened awareness\" by this adrenaline and some rarely break down in the fight (BAD IDEA).
So, what about making some sort of system -- BUT COMPLETELY different from UT2k3/4s version. Here\'s how it goes.
As you stay longer in battle, your adrenaline will go up slowly, and seeing fellow teammates or enemies be killed (have to be a close, yet realistic radius) will also contribute a bigger chunk of adrenaline into this meter.
When the meter his 100%, it automatically goes off (seeing, unless you are some alien, I doubt you can control it). Maybe vision blurry somewhat, maybe tunnel vision or something (wouldn\'t that be cool to implement?) but you can take a few extra hits, or your accuracy increases.
SOME Features may include:
#No actual meter, it just goes off when it does.
#Surviving will help it slowly grow
#Making a kill or seeing someone on your team die gives a bigger, one time increase; nearby explosions do the same
#injuries (nonfatal but still OUCH kind) contribute to increasing adrenaline
#Goes off automatically at 100%
#Blurred vision/Tunnel Vision/etc, but increased accuracy, being able to take more hits, do certain actions quickly.
Please don\'t go :wtf: because this sounds like a DM-ish idea. I think it\'s a perfectly logical way to also simulate (TTR == Simulation, BTW) soldiers on the WW2 battlefields. Oh, it may sound unbalanced abit. I\'d like some comments.
Soldiers on the battlefield, while in action, are being shot at, shooting and (usually) facing harsh conditions (even before battle). So, that would mean not every soldier is a calm and controlled killing machine. Some will get a \"near hightened awareness\" by this adrenaline and some rarely break down in the fight (BAD IDEA).
So, what about making some sort of system -- BUT COMPLETELY different from UT2k3/4s version. Here\'s how it goes.
As you stay longer in battle, your adrenaline will go up slowly, and seeing fellow teammates or enemies be killed (have to be a close, yet realistic radius) will also contribute a bigger chunk of adrenaline into this meter.
When the meter his 100%, it automatically goes off (seeing, unless you are some alien, I doubt you can control it). Maybe vision blurry somewhat, maybe tunnel vision or something (wouldn\'t that be cool to implement?) but you can take a few extra hits, or your accuracy increases.
SOME Features may include:
#No actual meter, it just goes off when it does.
#Surviving will help it slowly grow
#Making a kill or seeing someone on your team die gives a bigger, one time increase; nearby explosions do the same
#injuries (nonfatal but still OUCH kind) contribute to increasing adrenaline
#Goes off automatically at 100%
#Blurred vision/Tunnel Vision/etc, but increased accuracy, being able to take more hits, do certain actions quickly.
Please don\'t go :wtf: because this sounds like a DM-ish idea. I think it\'s a perfectly logical way to also simulate (TTR == Simulation, BTW) soldiers on the WW2 battlefields. Oh, it may sound unbalanced abit. I\'d like some comments.