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Full Version: Reno\'s Project Revealed.
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Big-Al Wrote:
=D.C.L.I=TuRb0jUg3nD Wrote:I think you two should be making your own game for people to sneer at at regular intervals... And what\'s with the absence of lame grass jokes? And why am I spamming up these boards today? Sry.
lol, do the players get woblely if the grass catches on fire?

how about implementing gas masks?

Burning grass would be excellent!
Also please do make different undergrounds. There should be a real difference between them. In some shells would make smaller craters but theres improved defense against penetration and that sort of things.
Yeah, I loved the burning grass in Myth II!

SC
Reputation response to my opinions regarding this so far: 1 red, 4 greens. I\'m not an isolated nut! Tongue
Well more like 1 red and 4 greens. Tongue
lol, well that explains itTongue
You\'re right, I counted the extras too, because they do change my reputation. So if we look at how many people that said something to me about my opinions, it\'s 4 greens against 1 red. Purely going on the votes it\'s 5 greens against 2 reds. The point still remains, quite strongly if you ask me. But you probably don\'t. It\'s all the same: something\'s wrong.
eh?

As for the grass: yes, we intend for it to catch fire if it needs to, (though i doubt we\'ll need gas masks Wink ) and yes, there will be different grounds underneath the grass, as well as higher powered explosives(artillery, etc) will make small craters. Smile
=D.C.L.I=Everest Wrote:Reputation response to my opinions regarding this so far: 1 red, 4 greens. I\'m not an isolated nut! Tongue
i never gave u that green cos of your opinion! i gave you the green cos you gave me one dummy Tongue

and ur a buddy, count that greeny as a red Wink
I ment different craters for different grounds and shells
tom: yeah, we can do that Smile
different materials and different shells can have a bearing on the damage to the landscape. All really rather customizable.
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