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looks sweet, imagine a vietnam game on that engine =)
I\'m not impressed. Pretty graphics do nothing to gameplay. I hope TTR still knows it\'s priorities, despite the fact that they \"could do it too\".
Reno Wrote:edit: though one thing that DX10 completely trounces everything with is it\'s new geometry shader. the ability to manipulate whole polygons or series of polys at once with 1 shader is a mighty powerful tool. wish i had them Tongue



hehehe, would it have to do with secret project Y, reno? Wink
grah i hope that is a hint!
Shader Polygon dx10 manipulate geometry realtime pipeline.
You agree?
=D.C.L.I=Everest Wrote:I\'m not impressed. Pretty graphics do nothing to gameplay. I hope TTR still knows it\'s priorities, despite the fact that they "could do it too".


dude, im with everest for the most part. the graphics arent nearly as important as the gameplay - otherwise there wouldnt be anyone jamming out on ttr sundays. and though i am very impressed by those graphics, unless the gameplay\'s there - i could really care less.
We\'re aware of that Wink
But the nice thing we have over alot of other game companies, is that we have the original hit TTR to base our general gameplay on, so we already have a awsome basse gameplay, really the only thing we can do on this point is expand it Smile
mmm.....TTR gameplay + 2 Big Grin
I watched it again, I kinda like the music =)
and when DX11 comes out, we\'ll be shocked again.

I really only liked the destructables (dynamic?) and the fire.
Flightsim killer clouds... don\'t try it on anything lower than a GEForce 6xxx, as it will barely get 20FPS
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