Hey guy\'s, loved TTS, anyway, I\'ve been modeling random things for a while, but all low poly, so I decided to try out a larger poly gun: A Japanese Nambu 8mm, the skin however, is not mine, it its simply the photo that I modeled it off. Anyway, Pics:
ey, thats pretty good
i\'d reccommend finding a slightly more high res texture next time for your skin, but the modeling is good
what are the polycounts on that?
If that was ingame( anygame, not ttr) it would have to support firing it by pressing on the side
Why cover up a possibly nice model with a fugly photo-texture
Any chance I could see an untextured render?
Yeah, it looks nice, but like reno said.. the skin could be better
funny pistol, could ye post a wirefram, and polycount?
Ye\' olde\' flat-shaded unrended:
Ye\' olde\' smooth-shaded:
Ye\' olde\' wireframe:
Ye\' verticies:691
Ye\' polycount: 1185
I\'m actually not too great at making textures, and this model is just a nights work. So, it\'s not incredibly impressive.
Is it done it Milkshape? if so, good work, as it\'s a nasty program
Tis Milkshape, not too nasty once you get the hang of it, but I will be getting 3D studio max soon...