07-15-2005, 07:00 PM
07-16-2005, 12:43 AM
Well, at this point, I\'m about 20% done with just the building. This is going to be a huge city level, at least that\'s what I\'m going for. It will be complete with a large forest around the church. I didn\'t include it in the screenshots because it\'s not entirely finished yet. I wouldn\'t get my hopes up this early on .
07-23-2005, 11:01 AM
mm-hmm-mm, u gotta love em cities
07-24-2005, 07:23 AM
i kinda prefer nasi bunkers
07-24-2005, 09:13 AM
I\'m not even sure if it\'s worth spending any more time on this map. There don\'t seem to be any more online games going on anymore, and once Torque is released (if ever :\\ ), can you convert from Unreal to Torque? But I suppose I\'ll make an effort to finish it.
07-24-2005, 10:12 AM
Please do finish it, i\'d love to see this map.
And if you decide not to finish it, post it up in the fo\'s and see if anyone wants to finish it.
I\'d imagine that with a brand spaking new map, some people would be interested in playing more
And currently, no, there isnt a way to port from Unreal to Torque
if there was, we\'d have done it and have several levels and lots of stuff all happy and good
But ya, i wanna see this map finished
And if you decide not to finish it, post it up in the fo\'s and see if anyone wants to finish it.
I\'d imagine that with a brand spaking new map, some people would be interested in playing more
And currently, no, there isnt a way to port from Unreal to Torque
if there was, we\'d have done it and have several levels and lots of stuff all happy and good
But ya, i wanna see this map finished
07-29-2005, 05:21 AM
Progress as of 28-7:
-added a large nazi vehical garage, which the allies must capture.
-added a \'secret\' attic in the church, which can be used to overlook the inside of the church for defense.
-changed texture of the road.
-finally added a skybox.
-altered the lighting of the overall level, it\'s no longer an orangish-shade
-added several new buildings, of which some can be entered
-added a canal and a bridge, which the allies will need to capture before advancing to the other side of the city, which is accross the canal.
I know I said I was 20% last time, but that was probably a huge understatement. I\'m estimating that i\'m about 50-60% done with the entire map, and i\'m hoping to have some time to add full bot support. Stay tuned for more screenshots in the near future.
-added a large nazi vehical garage, which the allies must capture.
-added a \'secret\' attic in the church, which can be used to overlook the inside of the church for defense.
-changed texture of the road.
-finally added a skybox.
-altered the lighting of the overall level, it\'s no longer an orangish-shade
-added several new buildings, of which some can be entered
-added a canal and a bridge, which the allies will need to capture before advancing to the other side of the city, which is accross the canal.
I know I said I was 20% last time, but that was probably a huge understatement. I\'m estimating that i\'m about 50-60% done with the entire map, and i\'m hoping to have some time to add full bot support. Stay tuned for more screenshots in the near future.
07-29-2005, 06:15 AM
Like Reno said, please do finish it.
The progress you made sounds interesting.
Wesker
The progress you made sounds interesting.
Wesker
07-29-2005, 06:32 AM
Constrictor Wrote:-added a \'secret\' attic in the church, which can be used to overlook the inside of the church for defense.Lol I wish you would\'ve kept that a secret, would be more fun At any rate, glad your work is getting along :tup:
07-29-2005, 08:44 AM
Don\'t worry. I\'ll add some more that I won\'t mention.